Skip to content
Vision Central Magazine delivers expert analysis on UK tech…

Three Pokemon Games That Were Denied the Adoration They Earned

In the wake of a glimpse of world peace thanks to Pokémon Go, there's no question that the monster collecting series is about as ubiquitous video games around. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The ongoing excitement surrounding trading card values ensures near-daily Pokemon headlines. It would be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games achieve popularity annually.

Yet despite that ubiquity and fame, there are still Pokémon games that remain underappreciated. These represent games that didn't get their proper due, or were overshadowed by the hype of the core series. They're Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?

Pokémon Ranch: The Cozy Forerunner

Too many Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the ordinary aspects that would come with living with a companion. Sure, there are minor mechanics like these in recent entries—players may play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a poor if not outright hideous game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of passive games, and the Let's Play normalization of watching games you aren't playing. Most people never realized that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream focused on running the game continuously. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Board Game Lost

Are you aware that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and content in general," a user wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a great strategic challenge for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokemon: Magikarp Jump: The Whimsical Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.


With dozens of core games and derivative titles, chances are that I didn't mention that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu

By

Mary Murphy

A tech journalist and innovation analyst with over a decade of experience covering UK's digital economy and emerging technologies.

Vision Central Magazine

Type to search articles.